Flip flop to enable/disable input

Hey @JackBeStupid!

You can handle it inside the level blueprint :blush:

Open the level blueprint like this:

And there, enable / disable player input like this:

Also don’t forget to use the Set Input Mode Game And UI node aside from showing the cursor, and change it back afterwards of course with the Set Input Mode Game Only node.

Hope this helps! :innocent:

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