Here is my character and widget.
In this specific case, i’m assuming that if i resume the game using the widget button instead of the keyboard input, it doesn’t know that the game isn’t paused anymore so it’s still stuck at A and executes B when the game is already resumed?
I also tried storing whether the game is paused into a boolean and put that into a branch so when the key is pressed it’s supposed to know if the game is paused and what it should do, but it doesn’t make a difference.