Flip car as different possessed pawn?

okay so

i made a blueprint interface and a function inside it named CarFlipper
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, added the interface to my AVS Vehicle Blueprint
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then created an event named Car Flipper and attached it to my Car Flipper code that works when driving the car
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then in the first person player I added an actor variable named Flipped,
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Created a button press, linked that to the message to the interface and linked its target to Flipped
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