Hi, answering my own question here:
It goes like this:
-
Get mouse Input for Y => Run on
server function with rotator
reference => -
Run on server function with rotator
reference => Multicast Function with
rotator reference => -
Multicast Function with rotator
reference => Set World rotation to
flashlight
It’s a little glitchy, but it will work for now…
In the near future i will attach a socket to the mesh hand and make a
aim offset for it. I hope it will change the SpotLight rotation :S