I exported my character from Blender to Unreal. As you can see in the first picture, the FK turned out great. But when I try to do IK for the same bones, the mesh doesn’t look like I expected. As you can see in the 3rd picture, the bones follow the IK nicely, but I couldn’t succeed in the mesh.
I’m using UE 5.4. I tried 5.3 but it is same.