Fixup redirector after move fail

The bug is in the function

UObject* StaticLoadObject(UClass* ObjectClass, UObject* InOuter, const TCHAR* InName, const TCHAR* Filename, uint32 LoadFlags, UPackageMap* Sandbox, bool bAllowObjectReconciliation )
{
......
	// break up the name into packages, returning the innermost name and its outer
	ResolveName(InOuter, StrName, true, true);
	if (InOuter)
	{
.....
		if( (FPlatformProperties::RequiresCookedData() || FPlatformProperties::IsServerOnly()) && GUseSeekFreeLoading )
		{
.....
		}
		else
		{
.....
			// If the object was not found, check for a redirector and follow it if the class matches
			UObjectRedirector* Redirector = FindObjectFast<UObjectRedirector>(InOuter, *StrName);
			if ( Redirector && Redirector->DestinationObject && Redirector->DestinationObject->IsA(ObjectClass) )
			{
				return Redirector->DestinationObject;
			}
		}
	}

......
	return nullptr;
}

The call to UObjectRedirector* Redirector = FindObjectFast(…)
is unable to load the Redirector even if the object exists.

D.