Fixing the Vehicle class in UE4 starting with NWheel implementation.

Hi,
I just tested it and it works perfectly, I just removed your code inside wheeledVehicleNW.cpp/.h and set it up through Blueprints and also I didn’t add anything in the PhysXVehicleManager.cpp and it works.
If you want I can get this into a plugin so others can just download it and use it :slight_smile: