Fixing the Vehicle class in UE4 starting with NWheel implementation.

BoredEngineer, I understand what you are saying. what I can’t figure out is why they scraped the physics in 2.8, from reading through the unity forums there was little bugs with it (wheel colliders) and looking at the 2.8 SDK there was individual files for wheels, suspension and rigid body. Even unity5 is having the same issues with physx 3.3 as we are in UE4. well I guess a racing simulator game with the visuals that UE4 can provide isn’t going to happen :frowning: .