I wouldn’t jump too fast to conclusions, if you check PhysX documentation, there are plenty of settings just for suspension. It’s coded by smart people and I don’t think that they didn’t implemented these features due to the lack of skill or knowledge, most likely they are already there and we simply don’t know what kind of other problems have to be solved and how more complicated suspension would help with it.
One of the main issue with raytraced suspension is that unsprung mass is not simulated, there is no collision body with own inertia and it doesn’t slam into chassis when suspension is fully compressed. I’m working on this feature myself and so far, the only solution is to have a collision body on unsprung mass. But this leads to a **** ton of other problems, like collision issue with landscape and stability of joints. Perhaps they stick to raytraced wheel simply to avoid more problems than using proper collision actually solves.