Ok, so I’m currently trying to find the release notes for PhysX 3.3.4, and see how far the implementation has goes? The source for 3.3.4 went up 2 months ago, but I’m not sure if the engine has been updated accordingly. Also, based on Nvidia’s track record, we should be nearing a 3.4 release, which might herald great things for us. Anyways, I’m still here, and still pursuing this.