Fixing the Vehicle class in UE4 starting with NWheel implementation.

I modified and cleaned some code (especially differential setup, in matter of fact all wheels were decoupled from drivetrain) and custom NW class working now - bit oversteer, but its matter of parameters. And heres some leaning:


3af6b6e8897787a247cd42815605f2811ad1bbd8.jpeg

Thanks for help, your suggestions were very helpful in fixing this, I owe you one :slight_smile:
BTW as I remember, sprung masses are computed by PxVehicleComputeSprungMasses - theres kind of array in output (hope its not heresy, I`m not quite familiar with PhysXAPI).