Fixing the Vehicle class in UE4 starting with NWheel implementation.

for asset scale you need to be really careful due to the physics, best way to check is to add the 3rd-person template to your project then you can compare your asset to the size of the maniquin.

i’ve no idea why the advanced vehicle template has a half scale vehicle amybe that was the only way he could get it to work with the avaible code !!!

ps would it be posible to make it a code plug-in that way we (testers) don’t need the github version of the engine