Hello,
It happend to me also today. I am not using blueprint’s, just C++. I am moving my units with this code:
FVector DeltaMovement = Velocity.GetUnsafeNormal() * m_MaxSpeed * DeltaTime;
if (!DeltaMovement.IsNearlyZero(1e-6f))
SafeMoveUpdatedComponent(DeltaMovement, Rotation, true, Hit);
and when I maniupulate frame rate my units move with different speed. DeltaTime is correct thoug.
Repro steps:
(1) Change fixed frame rate to 5
(2) Go to editor window and manipulate with editor camera. Notice that camera speed has significantly incresed