Fixed FrameRate and Frame Smoothing do not work

Hello,

It happend to me also today. I am not using blueprint’s, just C++. I am moving my units with this code:

FVector DeltaMovement = Velocity.GetUnsafeNormal() * m_MaxSpeed * DeltaTime;

if (!DeltaMovement.IsNearlyZero(1e-6f))
    SafeMoveUpdatedComponent(DeltaMovement, Rotation, true, Hit);

and when I maniupulate frame rate my units move with different speed. DeltaTime is correct thoug.

Repro steps:

(1) Change fixed frame rate to 5
(2) Go to editor window and manipulate with editor camera. Notice that camera speed has significantly incresed