In case someone sees it. I found a solution for this mechanics, most likely not the best, after all, my third week of mastering UE is underway, but the mechanics work.
The point is to create an actor, create a collision inside, and then a camera. Separately, select the camera in the Viewport and place it where you need it, and then create such a bluprint.
This is the way I like it more, because I need a lot of such collisions with individual cameras, which means that for each individual case we create a separate duplicate of this scheme and configure the camera uniquely, as we need.
And everything works as follows. The player stands in the collision Box and the camera smoothly moves to where the camera was installed inside the created actor.


