Fixed camera needs to follow character when moving out of frame

Hi,
the functionality with the timeline is already being called in event tick. The “do once” node is there to ensure that it doesnt fire on every tick to safe performance.

I already tried using a different pawn actor for the camera way before this solution and that one had lots of other issues together with the one from the previous post.

My guess is that the problem here is mainly caused by the timeline and the “cam height” variable not being set correctly when the character is being launched or is double jumping.

This is the character during a double jump at its highest point. As you can see, the red spring arm is way below the character and slightly going up and going back down when the character comes back down.

As you can see the same issue happens when landing after a double jump

As you can see the camera behaves differently when landing the first time after the game has started and when the character does the same thing afterwards.
On the first ever “double jump → land” the camera plays the timeline normally from the old camera height.
However going back down and doing that again the camera doesnt do this.