I’m not entirely sure how to make this work. So far, I have both the Actor Forward and Right vector nodes, but they don’t seem to work directly with Set Actor Rotation, which is triggered after the level sequence that causes the spring arm to rotate around the player.
Would I need to set the X, Y and Z coordinates with a Make Transform node? Or would I need some other node to set those?
Here are the trigger box in question and the Sequencer with the Spring Arm that rotates when stepped on…
And here is what I have on the level blueprint, since that contains the nodes relating to that trigger box that plays the rotation sequence. So, how would I reset the player rotation, in this case?