Fix or workaround for Unreal engine C++ Developers that can't use Houdini Engine Plugin because of Compile and Build Errors. How do you export Meshes, Shaders and Simulations from Houdini to Unreal Engine?

I have sent the crash report to houdini sidefx support and their solution was to create extra folders in the Projects directory like this: MyAwesomeProject/Plugins/Runtime and store the copy of plugins inside that Folder. Now my Project compiles fine and i can finally use the Houdini Engine Plugin with C++ UE Projects. Houdini is awesome!