Fix or workaround for Unreal engine C++ Developers that can't use Houdini Engine Plugin because of Compile and Build Errors. How do you export Meshes, Shaders and Simulations from Houdini to Unreal Engine?

This part stood out to me. (Also, make sure your .NET Framework and VS are running the latest version as I’ve saw that kick back this error before too)

“Expecting to find a type to be declared in a module rules named ‘HoudiniEngine’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
LogInit: Warning: Still incompatible or missing module: AlienInfluence”

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