Hello @Siddhi2022, I’ll try to help you with that!
If it’s just the Idle animation that needs an offset, you should be able to do it by creating an additive layer track in your Idle animation sequence: Editing Animation Layers | Unreal Engine 5.5 Documentation | Epic Developer Community
You can simply move the pelvis forwards in world space and create a key, then edit that value to match the position you want.
You could also create some IKs and Offsets for the Pelvis, Hands and Feet. That would give you better results in general, but it’s more complex and you would still benefit from fixing the position of the Idle first.
I hope that helps, let me know if it works!