First time packaging errors.

Okay so after working a lot on how to fix some of the errors on the log,what i dont seem to know how to fix is the compile materials from the engine folder.

It is worth noting that this project was firstly used in the custom NVIDIA build with caustics,then it was moved to Unreal Engine 5.3 with Substrate materials.

Should i be touching the content of the engine folder? I am afraid of breaking it,i dont know why there are errors located there.

Same goes for the Interpolation mode for PS error.What kind of interpolation? Where do i access that value/setting?

Again thank you so much @Machete0345 and @FrostyJas for the support.Just googling stuff doesnt always help with things like this.