First/Third person camera switch, without toggle

  1. You can run your camera switch blueprint in the construction script of your actor. That way you’re explicitly picking the camera when you spawn the character.

  2. You’ll have to bind an event when something finishes (the animation, etc). One way to do this is with the time remaining setup. Here’s a discussion on that: https://answers.unrealengine.com/questions/833572/how-to-wait-until-end-of-an-animation.html?sort=oldest

Make sure to remember to bind V as an input action if you still want to use it in that way!