First start of the day of my baked Pixel Streaming project is slower than the next ones. What is happening?

So I noticed this behavior where the first execution of my baked UE5.3 project (pixel streaming app) on a new EC2 virtual machine takes roughly 3 to 4 minutes to reach the “Game Engine Initialized” point (worst case I’ve got), whereas, for the subsequent executions, it’s instant.

I wonder what is happening if this is a cache kind of thing behind the scenes, and maybe I can “pre-bake” this process as well?

Notice the timestamp difference between:

First start:

2025.03.11-19.56.47:356][  0]LogRemoteControl: Display: Web remote control is disabled by default when running outside the editor. Use the -RCWebControlEnable flag when launching in order to use it.
[2025.03.11-19.56.48:363][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[...]
[78 seconds later...]
[...]
[2025.03.11-19.58.06:234][  0]LogInit: Display: Game Engine Initialized.
[2025.03.11-19.59.06:254][  0]LogCUDA: Display: Initialising CUDA API...

Second start:

[2025.03.11-19.59.14:394][  0]LogRemoteControl: Display: Web remote control is disabled by default when running outside the editor. Use the -RCWebControlEnable flag when launching in order to use it.
[2025.03.11-19.59.14:698][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[...]
[5 seconds later...]
[...]
[2025.03.11-19.59.19:901][  0]LogInit: Display: Game Engine Initialized.
[2025.03.11-19.59.19:921][  0]LogCUDA: Display: Initialising CUDA API...

I appreciate any guidance to troubleshoot it!