Hello,
I am currently working on creating an FPS character, but I am stuck on one issue: the character’s hand animations. How should I approach this?
I want my character to smoothly transition between different weapons and perform animations like reloading properly.
Would it be a good approach to take the arms from Unreal Engine’s default FPS template, export them as an FBX file, import them into Blender, create weapon animations there, and then retarget them to my own character’s hands?
Is this method possible? And do you think this is the best approach, or is there a simpler solution? I would really appreciate your help.