First Person Character Set Input Mode UI Only is not working while my character is moving

Hey Tomas,

I fixed it, but its a little bit complexy. Its about C++ first person shooter template and my playercontroller movement system. My playercontroller only reads about own input set type. In C++ fps template we have another movement system CharacterMovement(inheirted)! So i used a Set Ignore Move Input node for disable all pawn input bindings.

Thanks for help.

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