I’m not sure what we originally said it stood for, but now for most of my team, it’s
Destination
Oriented
Templates.
Just because, at least in the final version, how it will work is by specifying plot points that the ais need to hit. These plot points will be reached by the ais that are based off of the templates of main characters that the programmer has specified.
These (instances of) templates wish to a) stay alive b) acquire more of a particular attributes. So maybe the plot point is that the orcs need to take over a certain island. The orc templates will be compiled with that objective in mind, and it will be ingrained into their attributes and general goals. They may have an attribute for Islands that has a higher desire rate (A stronger gradient in the SDK). After they take over the island, the template changes since the goal has been met. They then move onto the next plot point as specified within the tree of various plot devices that the designer had specified.