I thought Project Point to Navigation was for ensuring that a target location is in fact on the navmesh. As far as I know, that’s not going to help in the situation where your AI is outside of the navmesh and you need to find the nearest location to move them back over there.
If it does do this, I’ll laugh because I just spent a good hour or so designing my own way to do exactly this and it seems pretty efficient too ![]()
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