Find and spawn Blueprints on project folder

Hey there!

I am pretty new to Unreal and I’d need your precious help for the following issue:

I have many BP-Assets in my folder, which should be spawned if their name contains a certain word.

For the spawning from class node, I need an actor object reference class.

The Blueprint is found and handed over to the cast to Actor.

Somehow, the casting from Blueprint to Actor doesn’t work, it always fails (where the Breakpoint in my screenshot is located).

I’d be grateful for some advice, thank you :slight_smile: