An actual update! I may be bringing this project back from the dead if this bug gets fixed. Rather than adding POM capabilities (which the engine already has now), it’d be providing more advanced solutions such as higher performance options using a little preprocessing, and some other neat features like dual height maps.
It’ll be free for existing customers and selling for probably cheaper than before for everyone else, so keep an ear out!
The one that’s currently available has been surpassed by Epic’s in about every way now. If the new version I’m experimenting with works out, it will be much more performant than Epic’s at higher levels of detail, and I may also add support for things like dual heightmaps (defining both a top and bottom surface).