I’m also just waiting for the 4.8 release…
For the performance, cryengine offers like two different POM sahders, POM and SPOM, the second one is of course a bit more performance hungry, using the POM shader for terrain gives me like no impact at all on my FPS.
I tested the free pom shader from the other thread on my whole terrain, on a GTX 780 Ti OC Verion, my FPS counter was still at 120 FPS. You wrote that you are using the same algorithm like they do, so
i guess the perfromance will be simillar?
It would be so nice to have a working pom with a low impact on the performance, the woodland level in cryengine is using POM for the landscape and all trees, the trees are looking so much better with POM! Just amazing.
I’m not a pro when it comes to work on shaders but isn’t it possible to use your pom shaders with a kind of radius, fo example all trees in my scenen are uisng POM but only the one in a radius of X are really uisng POM, the others are downgraded to the normal map?