Displacer Best 0.2 is now available!
Notable additions include:
- Material Examples - For you to learn from or use in your own projects
- Distortion Output - For seeing how much each pixel was shifted by in UV space
- Separate Shadow Raymarcher Iteration Count Inputs - For finer-grained tweaking of look and performance
- Backface Luminance Input - For cheap simulation of ambient light or shadow stylization
- Artist-tweakable Soft Shadow Falloff - For a more aesthetically pleasing transition to the faces pointing away from the light
- Backface Shadow Checks Now Heightmap Aware - Still in development, but makes deep features get dark sooner than the rest
- And some small bugfixes and performance improvements
Here are the included material examples:
Bonus: Cube Sphere!