Glad to hear it! It’s a material function you drop in to whatever material you want, basically like a fancier version of the bump offset node. It outputs UVs and an optional shadow mask you can use however you like.
Glad to hear it! It’s a material function you drop in to whatever material you want, basically like a fancier version of the bump offset node. It outputs UVs and an optional shadow mask you can use however you like.