Finally, Parallax Occlusion Mapping!

30 bucks! I plan to rarely or never do sales by the way since I hate the “mark up then mark down” practices that plague marketplaces like this. I’m not going to say it’s 50 then charge you 30 as a “deal”. I may however take after Minecraft and bump up the price little bits in the long term as new stuff gets added. Existing owners get all that for free though of course!

Don’t have VR hardware to test on, but the depth buffer isn’t currently modified. I will be adding that feature once the promised Material Editor functionality which makes it possible is added. AFAIK the silhouettes are clipped from the depth buffer however, and the camera view rays are cast per pixel, so imagine it would still properly create a slightly different angle for each eye. If you’re using it for depths where the stereo separation isn’t a huge deal (bricks on the floor etc.) it might look fine.

By the way current supported platforms are and Windows. Will test HTML5 and soon. I don’t have consoles to test on, but I’ll start supporting those if I ever get them!