I hesitate to say outright because it’s so hard for me to keep to a schedule ; ; Especially since I’m in the middle of switching meds and it’s wrecking my ability to perform basic tasks let alone focus on work. Here’s what’s left to do at any rate:
- Make the content/tutorial walkthrough
- Fix the LOD system on Macs (I was relying on CalculateLevelOfDetail)
- Work out the boring legal stuff
So not that much really! I’m also juggling multiple other graphics effect projects I haven’t talked about yet which should be out much faster than this one.
Oh one other thing I plan to do is create several leaner versions of the material function, so the user can just drag and drop the one they want rather than having a giant set of unused inputs all the time. This will also be more performant as well as more modding friendly, since the graph is complex enough without adding a forest of static switches.