Hi ToxinGaming, I’m interested.
My game utilizes multiple perspectives and I’m using FinalCamera to transition smoothly from Top/Down -> Third Person -> Over-The-Shoulder -> Full Bodied First Person –> First Person Arm & Weapon (Mouselook) -> Full Screen First Person -> Curson/Reticle Only. The planned control scheme is to allow decoupling/coupling auto/manual control of Camera Rotation, Body Arm Animation, Body Directional Movement, and Cursor Movement. The video below shows my progress.
@indygoof, I’m trying to wrap my head around the theory of operation for FinalCamera to extend and modify for my purposes above. I’ll glady accept any technical documentation/explanation on the system.