FIEAVR - Pokemon

Hello, all! My name is Patrick Mann, and I’m one of the two 3D environmental artists working on the Pokémon VR project. Over the past semester, I’ve been working on creating proxy models to help bring our environment to life. Our goal for the current phase of the project is to bring our game, and all it’s assets, to a “C” level. As far as environmental art is concerned, we’re very close to achieving that goal with all our environmental proxy models. As the main post may have alluded to, the goal of us environmental artists is to bring the art style of “Pokémon Let’s Go” to life in an VR environment. To demonstrate my work, here’s a selection of assets I created for the lab equipment in the back left section of the lab.

(Split into multiple posts, to get around the “new member” limit on embedded media.)

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