FGameplayTag at runtime?


UGameplayTagsManager::Get().RequestGameplayTag(TEXT("Some.Tag.FName"))

The function has a second optional parameter telling it whether or not it should throw a tantrum if the tag in question isn’t found.

Edit:

If you actually want to CREATE a new tag, rather than look up an existing one, you can use:


UGameplayTagsManager::Get().AddNativeGameplayTag("TagName")

…but this can only be used during engine initialization.

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