Few things I'll be missing from Unity

There is a C#/F# plugin for UE4 made by the community. I’m not sure how well it’s integrated or supported, but it exists. There’s also SkookumScript.

But Unreal C++ is not the same thing as vanilla C++. Vanilla C++ will punch you in the face and leave you for dead. Unreal’s C++ is much more tame and has a lot of great features similar to Unity’s C#.