There is a mesh converter in UE4 already:

predesign is always useful to figure out how you are going to lay everything out. Then you can build in engine and make sure everything works for mechanics etc.
Not sure about the Cinema4D stuff.
There is a mesh converter in UE4 already:

predesign is always useful to figure out how you are going to lay everything out. Then you can build in engine and make sure everything works for mechanics etc.
Not sure about the Cinema4D stuff.