Feet floating above ground after import

Hello all,
I’m importing a character from Maya to Unreal v5.5. In Maya everything’s fine and the feet of my character is on the ground. In Unreal I import the mesh, skeletal mesh, but when I double click on these assets, the feet are floating above ground.
Is there something I must do in Maya to avoid that?
Or in Unreal, can I set import options that would avoid that?
Thanks !
See ya
-D