@MelonySharon In DAZ Studio, most of the high-heels shoes are modeled in position and angled. As a workaround:
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Load the shoes in the scene without a figure, or at least do not select a figure. The shoes will come flattened but less distorted. Select the figure, right click and choose “Fit to…” and select the figure. The shoes will be fitted without triggering the internal posing script. Then export to UE.


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Alternatively, send a figure and shoes (separated) to Blender. There, bind the shoes to the figure’s skeleton before exporting to UE.
For both cases, use the procedural adjustment as shown in the video, using the same rotation angles for feet and toes from the original shoes.
