I don’t think it’s anything worthy of releasing (all my UE4 development is available on GitHub anyway), only asking if people would use a item struct like this. I just want to find a good item structure I could use for my future games/prototypes.
No worries, I think I understand, a more specific struct for-that-type-of-item kinda thing.
Yes, I’ve had the editor crash on me many times. Structs are more stable now than before, still not “great” though (yet).
I am already working on a new item struct, trying to make it more “flat” (less nesting). Got lots of ideas going thanks to vanlacke’s examples.
Ah, didn’t know data tables existed!
Yes, people already mentioned blueprint inheritance, etc. My way of thinking of this item struct is that it’s a collection of items that are easy to setup/change.
Example how I could use the item(s):