It’s a great start.
Excited about using them during early access, very pleased that Epic is releasing EA devices now, along with proper communication that islands made with them should expect to require maintenance as the devices are updated. That’s exactly what the community wants and needs.
In the current state, from initial testing, my opinion is that they are in kind of an awkward spot trying to combine flexibility and simplicity, that isn’t quite what the community needs. Fixed point and fixed angle are a slightly bizarre choice for camera device options, when the creative community I believe really just wants top-down, side-view, and first person, while the experienced UE devs in the community just want normal UE camera with basic functions exposed in verse to switch cameras, and change the commonly used params from code.
That’s really all we need, and the rest can be built ourselves, especially if UEFN devs are attentive to requests from the community for bits and pieces we need exposed from UE that are bottlenecks to creativity and engineering.