@iLLo, I suppose you haven’t used Unity in a meaningful way. I was like you before I used it, so no worries.
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I meant to say updating Scene View in real-time during “Play”. This way, I can monitor what’s going on in the scene without leaving the camera and it’s very very annoying.
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Hiding Actors and Deactivating Actors are different. Hiding will just hide but it will interact with the rest of the scene. Again, I meant to say Deactivating as if it doesn’t exist in the scene.
Cheers!