[Feature Request] Stuff I miss from Unity

Pressing Deactivate will deactivate the actor fine. And Pressing Activate unhides the actor however, it doesn’t move. My test actor looks like this.
image

And a strange thing is, pressing Activate on an actor without pressing Deactivate first, will break the actor; the actor will not move as if it’s deactivated.

I think Activate and Deactivate need more sophisticated control, remembering, and restoring states.

Thanks.