[Feature Request] Sequencer (Matinee substitute)

Hi,

is there any possibility to get FBX camera into level sequencer ?

thanks
-m

Does anybody think that Sequencer is going to have support for moving individual bones from skeletal meshes, and is sequencer going to have something simillar to it inside of the animation editor. It would be nice to do animations, in-engine (Simillar to SFM, and MMD), and without needing knowledge of animation software (Such as Maya).

^^agreed. I would love to know more about the longer term plans and goals for sequencer.

Are you sure you can animate objects without bones (skeletal mesh)? (I mean, keyframe animation). If yes, could u send me some related content link please? I’ve been looking for this in a while already.

http://imgupp.com/img/1446919324.jpg

Yes yes yes, that’s exactly what we need, IF, as UE4 stated, the engine is also for filmmaking. Doing everything in engine without other programs as motion builder… look at the iClone animation software for an example. Look at what they say in the 4.10 release info in the editor section first lines:

citing: " New: Added a new experimental editor preference to enable “Sequencer”!
Sequencer is our upcoming level actor animation and cinematics creation tool.
The current version is limited in features and lacks documentation. It’s enabled for pre-alpha testing.
Sequencer is still in heavy development and you can expect to see major improvements with every release.
If you are brave enough to try it out, please be sure to send feedback on the forums or AnswerHub!"

…LEVEL ACTOR ANIMATION &… ect ect
Maybe what we are talking about is about to come :slight_smile: !
BTW I tried few times with great efforts, merging iClone animations into Matinee…they are on youtube; I am sure it is a matter of practicing the workflow but is was so time consuming that i gave up… Now I want to give it a second try. I love animation, and believe that UE4 is an excellent instrument

edit: oops… Maybe I made a misinterpretation; actor in UE4 is more or less any object in the scene… I didn’t remember till now. It is not a bone mesh, well not only: still hope to see characters with bone (skeletal mesh if I am correct) to be animated within UE4. Be positive, Draian63!

Will Matinee be still available in 4.12? The Sequencer looks like the fully equipped video editor, EU4 does indeed have a pack of pro tools now.

Glad to see this tool finally ready.
I was waiting for this since the beginning!!!

Thank you Epic! Downloading 4.12 atm :slight_smile:

Got a few more ideas for Sequencer:

  1. Introduce a “Completed” exec pin for “Play” (after “Create Level Sequence Player” on the returned “Level Sequence Player”) so we can do work once its done. The current exec pin returns immediately, which makes sense in case you want to drive other things on the outside while the Sequence is running; but won’t help for doing work after the whole Sequence has played thu.

  1. Add some mechanisms of binding Custom Events to the Event Track of a Sequence; or at least make them more intuitive and usable outside the Level Blueprint (which was one of the big limitations of Matinee). For example, add a “Bind Event” node (similar to delegate-based timers) or typed exec pins for every defined Event Track entry (similar to timelines or switch nodes). Right now it seems to be name based similar to Timers with Function Names (vs. Timers with Delegates); except that it can only be inside the Level Blueprint and the Name must match by convention, not by connection.