[Feature Request] Sample accurate timer event

Thanks, that’s useful information.

I had already explored your envelope follower code and considered going down a similar route, however I realized the broadcast event was occurring on the game thread and therefore the fire rate would vary on different devices which is obviously unacceptable for a step sequencer. To be clear, I’m not really interested in returning any data like you are doing in the envelope follower. I just want to fire an event or call a function with high precision. I’m currently using a timer in BP to fire events and it is working great on my desktop machine, however it’s not so great on mobile platforms where the timing intervals are inconsistent especially at high rates.

If you were to make a rock solid step sequencer in UE4 that had high trigger precision both on low and high end devices how would you tackle this?

Regards,

ULLS