technically yes, technically no. I see where the pipeline needs to be modified to make it work. Problem is that I don’t know that I could make that happen personally.
also, I’ve held off on diving into this until I get my hands on the Oculus 5.4+ version of the engine since mobile deferred should be available to me then.
Lastly, I don’t know how to get the engine to force recompile the shaders and include them where needed. I found a blog that lightly covers it at one point, but I wasn’t able to get it to work.