Well… 4.20.2 version has been released, and UnrealEngine still does not have this functionality…Why? How to raise the importance of this serious problem?
P.S.: I need loops (for/while) functionality to implement RayMarching on signed distance function in post processing stage…
At the moment we have to make plug-ins, but it’s very inconvenient and you can lose compatibility because of use private functions… UE developers, save us! Add for/while loops into Material graphics editor please…