[FEATURE REQUEST] `guard` statement

Happy to see that it’s been discussed internally. In my personal experience so far I often times have to restructure my code an split it a lot of small methods that partly swallow the nested if statements so that it does not grow the pyramid too quickly. In many cases this involves dynamic type casting, optional unwrapping etc. (shifting between agent, player, fort_character, grabbing and unwrapping optionally cached stored properties or accessing arrays and maps).

I’m not sure if the majority from the creators in the Fortnite community is familiar with this or if they just assume that deeply nested if statements is the status quo in modern programming languages. Let’s hope there are more experienced developers who would share their need for a native guard statement for Verse.