You have my sword.
Another use of this could be a cone-trace from camera to player in isometric third person games, to hide objects which obscure player character (buildings, large trees, etc.) [with cone vertex pointed at player]
You have my sword.
Another use of this could be a cone-trace from camera to player in isometric third person games, to hide objects which obscure player character (buildings, large trees, etc.) [with cone vertex pointed at player]